ligo/src/lib_shell/chain.ml

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(**************************************************************************)
(* *)
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(* Copyright (c) 2014 - 2018. *)
(* Dynamic Ledger Solutions, Inc. <contact@tezos.com> *)
(* *)
(* All rights reserved. No warranty, explicit or implicit, provided. *)
(* *)
(**************************************************************************)
open Logging.Node.State
let mempool_encoding = Mempool.encoding
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let genesis chain_state =
let genesis = State.Chain.genesis chain_state in
State.Block.read_exn chain_state genesis.block
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let known_heads chain_state =
State.read_chain_data chain_state begin fun chain_store _data ->
Store.Chain_data.Known_heads.elements chain_store
end >>= fun hashes ->
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Lwt_list.map_p (State.Block.read_exn chain_state) hashes
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let head chain_state =
State.read_chain_data chain_state begin fun _chain_store data ->
Lwt.return data.current_head
end
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let mem chain_state hash =
State.read_chain_data chain_state begin fun chain_store data ->
if Block_hash.equal (State.Block.hash data.current_head) hash then
Lwt.return true
else
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Store.Chain_data.In_main_branch.known (chain_store, hash)
end
type data = State.chain_data = {
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current_head: State.Block.t ;
current_mempool: Mempool.t ;
live_blocks: Block_hash.Set.t ;
live_operations: Operation_hash.Set.t ;
test_chain: Chain_id.t option ;
}
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let data chain_state =
State.read_chain_data chain_state begin fun _chain_store data ->
Lwt.return data
end
let locator chain_state seed =
data chain_state >>= fun data ->
State.compute_locator chain_state data.current_head seed
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let locked_set_head chain_store data block =
let rec pop_blocks ancestor block =
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let hash = State.Block.hash block in
if Block_hash.equal hash ancestor then
Lwt.return_unit
else
lwt_debug "pop_block %a" Block_hash.pp_short hash >>= fun () ->
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Store.Chain_data.In_main_branch.remove (chain_store, hash) >>= fun () ->
State.Block.predecessor block >>= function
| Some predecessor ->
pop_blocks ancestor predecessor
| None -> assert false (* Cannot pop the genesis... *)
in
let push_block pred_hash block =
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let hash = State.Block.hash block in
lwt_debug "push_block %a" Block_hash.pp_short hash >>= fun () ->
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Store.Chain_data.In_main_branch.store
(chain_store, pred_hash) hash >>= fun () ->
Lwt.return hash
in
Chain_traversal.new_blocks
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~from_block:data.current_head ~to_block:block >>= fun (ancestor, path) ->
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let ancestor = State.Block.hash ancestor in
pop_blocks ancestor data.current_head >>= fun () ->
Lwt_list.fold_left_s push_block ancestor path >>= fun _ ->
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Store.Chain_data.Current_head.store chain_store (State.Block.hash block) >>= fun () ->
(* TODO more optimized updated of live_{blocks/operations} when the
new head is a direct successor of the current head...
Make sure to do the live blocks computation in `init_head`
when this TODO is resolved. *)
Chain_traversal.live_blocks
block (State.Block.max_operations_ttl block) >>= fun (live_blocks,
live_operations) ->
Lwt.return { current_head = block ;
current_mempool = Mempool.empty ;
live_blocks ;
live_operations ;
test_chain = None ;
}
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let set_head chain_state block =
State.update_chain_data chain_state begin fun chain_store data ->
locked_set_head chain_store data block >>= fun new_chain_data ->
Lwt.return (Some new_chain_data,
data.current_head)
end
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let test_and_set_head chain_state ~old block =
State.update_chain_data chain_state begin fun chain_store data ->
if not (State.Block.equal data.current_head old) then
Lwt.return (None, false)
else
locked_set_head chain_store data block >>= fun new_chain_data ->
Lwt.return (Some new_chain_data, true)
end
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let init_head chain_state =
head chain_state >>= fun block ->
set_head chain_state block >>= fun _ ->
Lwt.return_unit