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262 lines
5.4 KiB
Markdown
262 lines
5.4 KiB
Markdown
---
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id: unit-option-pattern-matching
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title: Unit, Option, Pattern matching
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---
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import Syntax from '@theme/Syntax';
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Optionals are a pervasive programing pattern in OCaml. Since Michelson
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and LIGO are both inspired by OCaml, *optional types* are available in
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LIGO as well. Similarly, OCaml features a *unit* type, and LIGO
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features it as well. Both the option type and the unit types are
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instances of a more general kind of types: *variant types* (sometimes
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called *sum types*).
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## The unit Type
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The `unit` type in Michelson or LIGO is a predefined type that
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contains only one value that carries no information. It is used when
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no relevant information is required or produced. Here is how it used.
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<Syntax syntax="pascaligo">
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In PascaLIGO, the unique value of the `unit` type is `Unit`.
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```pascaligo group=a
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const n : unit = Unit // Note the capital letter
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```
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</Syntax>
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<Syntax syntax="cameligo">
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In CameLIGO, the unique value of the `unit` type is `()`, following
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the OCaml convention.
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```cameligo group=a
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let n : unit = ()
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```
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</Syntax>
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<Syntax syntax="reasonligo">
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In ReasonLIGO, the unique value of the `unit` type is `()`, following
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the OCaml convention.
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```reasonligo group=a
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let n : unit = ();
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```
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</Syntax>
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## Variant types
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A variant type is a user-defined or a built-in type (in case of
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options) that defines a type by cases, so a value of a variant type is
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either this, or that or... The simplest variant type is equivalent to
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the enumerated types found in Java, C++, JavaScript etc.
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Here is how we define a coin as being either head or tail (and nothing
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else):
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<Syntax syntax="pascaligo">
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```pascaligo group=b
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type coin is Head | Tail
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const head : coin = Head
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const tail : coin = Tail
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```
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</Syntax>
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<Syntax syntax="cameligo">
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```cameligo group=b
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type coin = Head | Tail
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let head : coin = Head
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let tail : coin = Tail
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```
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</Syntax>
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<Syntax syntax="reasonligo">
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```reasonligo group=b
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type coin = Head | Tail;
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let head : coin = Head;
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let tail : coin = Tail;
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```
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</Syntax>
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The names `Head` and `Tail` in the definition of the type `coin` are
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called *data constructors*, or *variants*. In this particular, they
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carry no information beyond their names, so they are called *constant
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constructors*.
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In general, it is interesting for variants to carry some information,
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and thus go beyond enumerated types. In the following, we show how to
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define different kinds of users of a system.
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<Syntax syntax="pascaligo">
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```pascaligo group=c
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type id is nat
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type user is
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Admin of id
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| Manager of id
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| Guest
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const u : user = Admin (1000n)
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const g : user = Guest
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```
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</Syntax>
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<Syntax syntax="cameligo">
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```cameligo group=c
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type id = nat
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type user =
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Admin of id
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| Manager of id
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| Guest
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let u : user = Admin 1000n
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let g : user = Guest
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```
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</Syntax>
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<Syntax syntax="reasonligo">
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```reasonligo group=c
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type id = nat;
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type user =
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| Admin (id)
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| Manager (id)
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| Guest;
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let u : user = Admin (1000n);
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let g : user = Guest;
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```
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</Syntax>
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In LIGO, a constant constructor is equivalent to the same constructor
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taking an argument of type `unit`, so, for example, `Guest` is the
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same value as `Guest (unit)`.
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## Optional values
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The `option` type is a predefined variant type that is used to express
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whether there is a value of some type or none. This is especially
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useful when calling a *partial function*, that is, a function that is
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not defined for some inputs. In that case, the value of the `option`
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type would be `None`, otherwise `Some (v)`, where `v` is some
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meaningful value *of any type*. An example in arithmetic is the
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division operation:
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<Syntax syntax="pascaligo">
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```pascaligo group=d
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function div (const a : nat; const b : nat) : option (nat) is
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if b = 0n then (None: option (nat)) else Some (a/b)
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```
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</Syntax>
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<Syntax syntax="cameligo">
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```cameligo group=d
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let div (a, b : nat * nat) : nat option =
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if b = 0n then (None: nat option) else Some (a/b)
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```
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</Syntax>
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<Syntax syntax="reasonligo">
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```reasonligo group=d
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let div = ((a, b) : (nat, nat)) : option (nat) =>
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if (b == 0n) { (None: option (nat)); } else { Some (a/b); };
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```
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</Syntax>
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## Pattern matching
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*Pattern matching* is similiar to the `switch` construct in
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Javascript, and can be used to route the program's control flow based
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on the value of a variant. Consider for example the definition of a
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function `flip` that flips a coin.
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<Syntax syntax="pascaligo">
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```pascaligo group=e
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type coin is Head | Tail
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function flip (const c : coin) : coin is
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case c of
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Head -> Tail
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| Tail -> Head
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end
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```
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You can call the function `flip` by using the LIGO compiler like so:
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```shell
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ligo run-function
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gitlab-pages/docs/language-basics/src/unit-option-pattern-matching/flip.ligo
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flip "Head"
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# Outputs: Tail(Unit)
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```
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</Syntax>
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<Syntax syntax="cameligo">
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```cameligo group=e
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type coin = Head | Tail
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let flip (c : coin) : coin =
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match c with
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Head -> Tail
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| Tail -> Head
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```
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You can call the function `flip` by using the LIGO compiler like so:
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```shell
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ligo run-function
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gitlab-pages/docs/language-basics/src/unit-option-pattern-matching/flip.mligo
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flip Head
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# Outputs: Tail(Unit)
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```
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</Syntax>
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<Syntax syntax="reasonligo">
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```reasonligo group=e
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type coin = | Head | Tail;
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let flip = (c : coin) : coin =>
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switch (c) {
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| Head => Tail
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| Tail => Head
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};
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```
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You can call the function `flip` by using the LIGO compiler like so:
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```shell
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ligo run-function
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gitlab-pages/docs/language-basics/src/unit-option-pattern-matching/flip.religo
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flip Head
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# Outputs: Tail(Unit)
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```
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</Syntax>
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