ligo/vendors/ligo-utils/tezos-protocol-alpha/roll_storage.ml
2020-02-17 13:10:51 +01:00

605 lines
21 KiB
OCaml

(*****************************************************************************)
(* *)
(* Open Source License *)
(* Copyright (c) 2018 Dynamic Ledger Solutions, Inc. <contact@tezos.com> *)
(* *)
(* Permission is hereby granted, free of charge, to any person obtaining a *)
(* copy of this software and associated documentation files (the "Software"),*)
(* to deal in the Software without restriction, including without limitation *)
(* the rights to use, copy, modify, merge, publish, distribute, sublicense, *)
(* and/or sell copies of the Software, and to permit persons to whom the *)
(* Software is furnished to do so, subject to the following conditions: *)
(* *)
(* The above copyright notice and this permission notice shall be included *)
(* in all copies or substantial portions of the Software. *)
(* *)
(* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR*)
(* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *)
(* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL *)
(* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER*)
(* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING *)
(* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER *)
(* DEALINGS IN THE SOFTWARE. *)
(* *)
(*****************************************************************************)
open Misc
type error +=
| Consume_roll_change (* `Permanent *)
| No_roll_for_delegate (* `Permanent *)
| No_roll_snapshot_for_cycle of Cycle_repr.t (* `Permanent *)
| Unregistered_delegate of Signature.Public_key_hash.t
(* `Permanent *)
let () =
let open Data_encoding in
(* Consume roll change *)
register_error_kind
`Permanent
~id:"contract.manager.consume_roll_change"
~title:"Consume roll change"
~description:"Change is not enough to consume a roll."
~pp:(fun ppf () ->
Format.fprintf ppf "Not enough change to consume a roll.")
empty
(function Consume_roll_change -> Some () | _ -> None)
(fun () -> Consume_roll_change) ;
(* No roll for delegate *)
register_error_kind
`Permanent
~id:"contract.manager.no_roll_for_delegate"
~title:"No roll for delegate"
~description:"Delegate has no roll."
~pp:(fun ppf () -> Format.fprintf ppf "Delegate has no roll.")
empty
(function No_roll_for_delegate -> Some () | _ -> None)
(fun () -> No_roll_for_delegate) ;
(* No roll snapshot for cycle *)
register_error_kind
`Permanent
~id:"contract.manager.no_roll_snapshot_for_cycle"
~title:"No roll snapshot for cycle"
~description:
"A snapshot of the rolls distribution does not exist for this cycle."
~pp:(fun ppf c ->
Format.fprintf
ppf
"A snapshot of the rolls distribution does not exist for cycle %a"
Cycle_repr.pp
c)
(obj1 (req "cycle" Cycle_repr.encoding))
(function No_roll_snapshot_for_cycle c -> Some c | _ -> None)
(fun c -> No_roll_snapshot_for_cycle c) ;
(* Unregistered delegate *)
register_error_kind
`Permanent
~id:"contract.manager.unregistered_delegate"
~title:"Unregistered delegate"
~description:"A contract cannot be delegated to an unregistered delegate"
~pp:(fun ppf k ->
Format.fprintf
ppf
"The provided public key (with hash %a) is not registered as valid \
delegate key."
Signature.Public_key_hash.pp
k)
(obj1 (req "hash" Signature.Public_key_hash.encoding))
(function Unregistered_delegate k -> Some k | _ -> None)
(fun k -> Unregistered_delegate k)
let get_contract_delegate c contract =
Storage.Contract.Delegate.get_option c contract
let delegate_pubkey ctxt delegate =
Storage.Contract.Manager.get_option
ctxt
(Contract_repr.implicit_contract delegate)
>>=? function
| None | Some (Manager_repr.Hash _) ->
fail (Unregistered_delegate delegate)
| Some (Manager_repr.Public_key pk) ->
return pk
let clear_cycle c cycle =
Storage.Roll.Snapshot_for_cycle.get c cycle
>>=? fun index ->
Storage.Roll.Snapshot_for_cycle.delete c cycle
>>=? fun c ->
Storage.Roll.Last_for_snapshot.delete (c, cycle) index
>>=? fun c ->
Storage.Roll.Owner.delete_snapshot c (cycle, index) >>= fun c -> return c
let fold ctxt ~f init =
Storage.Roll.Next.get ctxt
>>=? fun last ->
let rec loop ctxt roll acc =
acc
>>=? fun acc ->
if Roll_repr.(roll = last) then return acc
else
Storage.Roll.Owner.get_option ctxt roll
>>=? function
| None ->
loop ctxt (Roll_repr.succ roll) (return acc)
| Some delegate ->
loop ctxt (Roll_repr.succ roll) (f roll delegate acc)
in
loop ctxt Roll_repr.first (return init)
let snapshot_rolls_for_cycle ctxt cycle =
Storage.Roll.Snapshot_for_cycle.get ctxt cycle
>>=? fun index ->
Storage.Roll.Snapshot_for_cycle.set ctxt cycle (index + 1)
>>=? fun ctxt ->
Storage.Roll.Owner.snapshot ctxt (cycle, index)
>>=? fun ctxt ->
Storage.Roll.Next.get ctxt
>>=? fun last ->
Storage.Roll.Last_for_snapshot.init (ctxt, cycle) index last
>>=? fun ctxt -> return ctxt
let freeze_rolls_for_cycle ctxt cycle =
Storage.Roll.Snapshot_for_cycle.get ctxt cycle
>>=? fun max_index ->
Storage.Seed.For_cycle.get ctxt cycle
>>=? fun seed ->
let rd = Seed_repr.initialize_new seed [MBytes.of_string "roll_snapshot"] in
let seq = Seed_repr.sequence rd 0l in
let selected_index =
Seed_repr.take_int32 seq (Int32.of_int max_index) |> fst |> Int32.to_int
in
Storage.Roll.Snapshot_for_cycle.set ctxt cycle selected_index
>>=? fun ctxt ->
fold_left_s
(fun ctxt index ->
if Compare.Int.(index = selected_index) then return ctxt
else
Storage.Roll.Owner.delete_snapshot ctxt (cycle, index)
>>= fun ctxt ->
Storage.Roll.Last_for_snapshot.delete (ctxt, cycle) index
>>=? fun ctxt -> return ctxt)
ctxt
Misc.(0 --> (max_index - 1))
>>=? fun ctxt -> return ctxt
(* Roll selection *)
module Random = struct
let int32_to_bytes i =
let b = MBytes.create 4 in
MBytes.set_int32 b 0 i ; b
let level_random seed use level =
let position = level.Level_repr.cycle_position in
Seed_repr.initialize_new
seed
[MBytes.of_string ("level " ^ use ^ ":"); int32_to_bytes position]
let owner c kind level offset =
let cycle = level.Level_repr.cycle in
Seed_storage.for_cycle c cycle
>>=? fun random_seed ->
let rd = level_random random_seed kind level in
let sequence = Seed_repr.sequence rd (Int32.of_int offset) in
Storage.Roll.Snapshot_for_cycle.get c cycle
>>=? fun index ->
Storage.Roll.Last_for_snapshot.get (c, cycle) index
>>=? fun bound ->
let rec loop sequence =
let (roll, sequence) = Roll_repr.random sequence ~bound in
Storage.Roll.Owner.Snapshot.get_option c ((cycle, index), roll)
>>=? function None -> loop sequence | Some delegate -> return delegate
in
Storage.Roll.Owner.snapshot_exists c (cycle, index)
>>= fun snapshot_exists ->
fail_unless snapshot_exists (No_roll_snapshot_for_cycle cycle)
>>=? fun () -> loop sequence
end
let baking_rights_owner c level ~priority =
Random.owner c "baking" level priority
let endorsement_rights_owner c level ~slot =
Random.owner c "endorsement" level slot
let traverse_rolls ctxt head =
let rec loop acc roll =
Storage.Roll.Successor.get_option ctxt roll
>>=? function
| None -> return (List.rev acc) | Some next -> loop (next :: acc) next
in
loop [head] head
let get_rolls ctxt delegate =
Storage.Roll.Delegate_roll_list.get_option ctxt delegate
>>=? function
| None -> return_nil | Some head_roll -> traverse_rolls ctxt head_roll
let count_rolls ctxt delegate =
Storage.Roll.Delegate_roll_list.get_option ctxt delegate
>>=? function
| None ->
return 0
| Some head_roll ->
let rec loop acc roll =
Storage.Roll.Successor.get_option ctxt roll
>>=? function None -> return acc | Some next -> loop (succ acc) next
in
loop 1 head_roll
let get_change c delegate =
Storage.Roll.Delegate_change.get_option c delegate
>>=? function None -> return Tez_repr.zero | Some change -> return change
module Delegate = struct
let fresh_roll c =
Storage.Roll.Next.get c
>>=? fun roll ->
Storage.Roll.Next.set c (Roll_repr.succ roll) >>=? fun c -> return (roll, c)
let get_limbo_roll c =
Storage.Roll.Limbo.get_option c
>>=? function
| None ->
fresh_roll c
>>=? fun (roll, c) ->
Storage.Roll.Limbo.init c roll >>=? fun c -> return (roll, c)
| Some roll ->
return (roll, c)
let consume_roll_change c delegate =
let tokens_per_roll = Constants_storage.tokens_per_roll c in
Storage.Roll.Delegate_change.get c delegate
>>=? fun change ->
trace Consume_roll_change (Lwt.return Tez_repr.(change -? tokens_per_roll))
>>=? fun new_change ->
Storage.Roll.Delegate_change.set c delegate new_change
let recover_roll_change c delegate =
let tokens_per_roll = Constants_storage.tokens_per_roll c in
Storage.Roll.Delegate_change.get c delegate
>>=? fun change ->
Lwt.return Tez_repr.(change +? tokens_per_roll)
>>=? fun new_change ->
Storage.Roll.Delegate_change.set c delegate new_change
let pop_roll_from_delegate c delegate =
recover_roll_change c delegate
>>=? fun c ->
(* beginning:
delegate : roll -> successor_roll -> ...
limbo : limbo_head -> ...
*)
Storage.Roll.Limbo.get_option c
>>=? fun limbo_head ->
Storage.Roll.Delegate_roll_list.get_option c delegate
>>=? function
| None ->
fail No_roll_for_delegate
| Some roll ->
Storage.Roll.Owner.delete c roll
>>=? fun c ->
Storage.Roll.Successor.get_option c roll
>>=? fun successor_roll ->
Storage.Roll.Delegate_roll_list.set_option c delegate successor_roll
>>= fun c ->
(* delegate : successor_roll -> ...
roll ------^
limbo : limbo_head -> ... *)
Storage.Roll.Successor.set_option c roll limbo_head
>>= fun c ->
(* delegate : successor_roll -> ...
roll ------v
limbo : limbo_head -> ... *)
Storage.Roll.Limbo.init_set c roll
>>= fun c ->
(* delegate : successor_roll -> ...
limbo : roll -> limbo_head -> ... *)
return (roll, c)
let create_roll_in_delegate c delegate delegate_pk =
consume_roll_change c delegate
>>=? fun c ->
(* beginning:
delegate : delegate_head -> ...
limbo : roll -> limbo_successor -> ...
*)
Storage.Roll.Delegate_roll_list.get_option c delegate
>>=? fun delegate_head ->
get_limbo_roll c
>>=? fun (roll, c) ->
Storage.Roll.Owner.init c roll delegate_pk
>>=? fun c ->
Storage.Roll.Successor.get_option c roll
>>=? fun limbo_successor ->
Storage.Roll.Limbo.set_option c limbo_successor
>>= fun c ->
(* delegate : delegate_head -> ...
roll ------v
limbo : limbo_successor -> ... *)
Storage.Roll.Successor.set_option c roll delegate_head
>>= fun c ->
(* delegate : delegate_head -> ...
roll ------^
limbo : limbo_successor -> ... *)
Storage.Roll.Delegate_roll_list.init_set c delegate roll
>>= fun c ->
(* delegate : roll -> delegate_head -> ...
limbo : limbo_successor -> ... *)
return c
let ensure_inited c delegate =
Storage.Roll.Delegate_change.mem c delegate
>>= function
| true ->
return c
| false ->
Storage.Roll.Delegate_change.init c delegate Tez_repr.zero
let is_inactive c delegate =
Storage.Contract.Inactive_delegate.mem
c
(Contract_repr.implicit_contract delegate)
>>= fun inactive ->
if inactive then return inactive
else
Storage.Contract.Delegate_desactivation.get_option
c
(Contract_repr.implicit_contract delegate)
>>=? function
| Some last_active_cycle ->
let {Level_repr.cycle = current_cycle} =
Raw_context.current_level c
in
return Cycle_repr.(last_active_cycle < current_cycle)
| None ->
(* This case is only when called from `set_active`, when creating
a contract. *)
return_false
let add_amount c delegate amount =
ensure_inited c delegate
>>=? fun c ->
let tokens_per_roll = Constants_storage.tokens_per_roll c in
Storage.Roll.Delegate_change.get c delegate
>>=? fun change ->
Lwt.return Tez_repr.(amount +? change)
>>=? fun change ->
Storage.Roll.Delegate_change.set c delegate change
>>=? fun c ->
delegate_pubkey c delegate
>>=? fun delegate_pk ->
let rec loop c change =
if Tez_repr.(change < tokens_per_roll) then return c
else
Lwt.return Tez_repr.(change -? tokens_per_roll)
>>=? fun change ->
create_roll_in_delegate c delegate delegate_pk
>>=? fun c -> loop c change
in
is_inactive c delegate
>>=? fun inactive ->
if inactive then return c
else
loop c change
>>=? fun c ->
Storage.Roll.Delegate_roll_list.get_option c delegate
>>=? fun rolls ->
match rolls with
| None ->
return c
| Some _ ->
Storage.Active_delegates_with_rolls.add c delegate
>>= fun c -> return c
let remove_amount c delegate amount =
let tokens_per_roll = Constants_storage.tokens_per_roll c in
let rec loop c change =
if Tez_repr.(amount <= change) then return (c, change)
else
pop_roll_from_delegate c delegate
>>=? fun (_, c) ->
Lwt.return Tez_repr.(change +? tokens_per_roll)
>>=? fun change -> loop c change
in
Storage.Roll.Delegate_change.get c delegate
>>=? fun change ->
is_inactive c delegate
>>=? fun inactive ->
( if inactive then return (c, change)
else
loop c change
>>=? fun (c, change) ->
Storage.Roll.Delegate_roll_list.get_option c delegate
>>=? fun rolls ->
match rolls with
| None ->
Storage.Active_delegates_with_rolls.del c delegate
>>= fun c -> return (c, change)
| Some _ ->
return (c, change) )
>>=? fun (c, change) ->
Lwt.return Tez_repr.(change -? amount)
>>=? fun change -> Storage.Roll.Delegate_change.set c delegate change
let set_inactive ctxt delegate =
ensure_inited ctxt delegate
>>=? fun ctxt ->
let tokens_per_roll = Constants_storage.tokens_per_roll ctxt in
Storage.Roll.Delegate_change.get ctxt delegate
>>=? fun change ->
Storage.Contract.Inactive_delegate.add
ctxt
(Contract_repr.implicit_contract delegate)
>>= fun ctxt ->
Storage.Active_delegates_with_rolls.del ctxt delegate
>>= fun ctxt ->
let rec loop ctxt change =
Storage.Roll.Delegate_roll_list.get_option ctxt delegate
>>=? function
| None ->
return (ctxt, change)
| Some _roll ->
pop_roll_from_delegate ctxt delegate
>>=? fun (_, ctxt) ->
Lwt.return Tez_repr.(change +? tokens_per_roll)
>>=? fun change -> loop ctxt change
in
loop ctxt change
>>=? fun (ctxt, change) ->
Storage.Roll.Delegate_change.set ctxt delegate change
>>=? fun ctxt -> return ctxt
let set_active ctxt delegate =
is_inactive ctxt delegate
>>=? fun inactive ->
let current_cycle = (Raw_context.current_level ctxt).cycle in
let preserved_cycles = Constants_storage.preserved_cycles ctxt in
(* When the delegate is new or inactive, she will become active in
`1+preserved_cycles`, and we allow `preserved_cycles` for the
delegate to start baking. When the delegate is active, we only
give her at least `preserved_cycles` after the current cycle
before to be deactivated. *)
Storage.Contract.Delegate_desactivation.get_option
ctxt
(Contract_repr.implicit_contract delegate)
>>=? fun current_expiration ->
let expiration =
match current_expiration with
| None ->
Cycle_repr.add current_cycle (1 + (2 * preserved_cycles))
| Some current_expiration ->
let delay =
if inactive then 1 + (2 * preserved_cycles)
else 1 + preserved_cycles
in
let updated = Cycle_repr.add current_cycle delay in
Cycle_repr.max current_expiration updated
in
Storage.Contract.Delegate_desactivation.init_set
ctxt
(Contract_repr.implicit_contract delegate)
expiration
>>= fun ctxt ->
if not inactive then return ctxt
else
ensure_inited ctxt delegate
>>=? fun ctxt ->
let tokens_per_roll = Constants_storage.tokens_per_roll ctxt in
Storage.Roll.Delegate_change.get ctxt delegate
>>=? fun change ->
Storage.Contract.Inactive_delegate.del
ctxt
(Contract_repr.implicit_contract delegate)
>>= fun ctxt ->
delegate_pubkey ctxt delegate
>>=? fun delegate_pk ->
let rec loop ctxt change =
if Tez_repr.(change < tokens_per_roll) then return ctxt
else
Lwt.return Tez_repr.(change -? tokens_per_roll)
>>=? fun change ->
create_roll_in_delegate ctxt delegate delegate_pk
>>=? fun ctxt -> loop ctxt change
in
loop ctxt change
>>=? fun ctxt ->
Storage.Roll.Delegate_roll_list.get_option ctxt delegate
>>=? fun rolls ->
match rolls with
| None ->
return ctxt
| Some _ ->
Storage.Active_delegates_with_rolls.add ctxt delegate
>>= fun ctxt -> return ctxt
end
module Contract = struct
let add_amount c contract amount =
get_contract_delegate c contract
>>=? function
| None -> return c | Some delegate -> Delegate.add_amount c delegate amount
let remove_amount c contract amount =
get_contract_delegate c contract
>>=? function
| None ->
return c
| Some delegate ->
Delegate.remove_amount c delegate amount
end
let init ctxt = Storage.Roll.Next.init ctxt Roll_repr.first
let init_first_cycles ctxt =
let preserved = Constants_storage.preserved_cycles ctxt in
(* Precompute rolls for cycle (0 --> preserved_cycles) *)
List.fold_left
(fun ctxt c ->
ctxt
>>=? fun ctxt ->
let cycle = Cycle_repr.of_int32_exn (Int32.of_int c) in
Storage.Roll.Snapshot_for_cycle.init ctxt cycle 0
>>=? fun ctxt ->
snapshot_rolls_for_cycle ctxt cycle
>>=? fun ctxt -> freeze_rolls_for_cycle ctxt cycle)
(return ctxt)
(0 --> preserved)
>>=? fun ctxt ->
let cycle = Cycle_repr.of_int32_exn (Int32.of_int (preserved + 1)) in
(* Precomputed a snapshot for cycle (preserved_cycles + 1) *)
Storage.Roll.Snapshot_for_cycle.init ctxt cycle 0
>>=? fun ctxt ->
snapshot_rolls_for_cycle ctxt cycle
>>=? fun ctxt ->
(* Prepare storage for storing snapshots for cycle (preserved_cycles+2) *)
let cycle = Cycle_repr.of_int32_exn (Int32.of_int (preserved + 2)) in
Storage.Roll.Snapshot_for_cycle.init ctxt cycle 0
>>=? fun ctxt -> return ctxt
let snapshot_rolls ctxt =
let current_level = Raw_context.current_level ctxt in
let preserved = Constants_storage.preserved_cycles ctxt in
let cycle = Cycle_repr.add current_level.cycle (preserved + 2) in
snapshot_rolls_for_cycle ctxt cycle
let cycle_end ctxt last_cycle =
let preserved = Constants_storage.preserved_cycles ctxt in
( match Cycle_repr.sub last_cycle preserved with
| None ->
return ctxt
| Some cleared_cycle ->
clear_cycle ctxt cleared_cycle )
>>=? fun ctxt ->
let frozen_roll_cycle = Cycle_repr.add last_cycle (preserved + 1) in
freeze_rolls_for_cycle ctxt frozen_roll_cycle
>>=? fun ctxt ->
Storage.Roll.Snapshot_for_cycle.init
ctxt
(Cycle_repr.succ (Cycle_repr.succ frozen_roll_cycle))
0
>>=? fun ctxt -> return ctxt
let update_tokens_per_roll ctxt new_tokens_per_roll =
let constants = Raw_context.constants ctxt in
let old_tokens_per_roll = constants.tokens_per_roll in
Raw_context.patch_constants ctxt (fun constants ->
{constants with Constants_repr.tokens_per_roll = new_tokens_per_roll})
>>= fun ctxt ->
let decrease = Tez_repr.(new_tokens_per_roll < old_tokens_per_roll) in
( if decrease then
Lwt.return Tez_repr.(old_tokens_per_roll -? new_tokens_per_roll)
else Lwt.return Tez_repr.(new_tokens_per_roll -? old_tokens_per_roll) )
>>=? fun abs_diff ->
Storage.Delegates.fold ctxt (Ok ctxt) (fun pkh ctxt ->
Lwt.return ctxt
>>=? fun ctxt ->
count_rolls ctxt pkh
>>=? fun rolls ->
Lwt.return Tez_repr.(abs_diff *? Int64.of_int rolls)
>>=? fun amount ->
if decrease then Delegate.add_amount ctxt pkh amount
else Delegate.remove_amount ctxt pkh amount)