Shell: indentation
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@ -469,57 +469,57 @@ end = struct
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let worker_loop state =
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let shutdown = Lwt_canceler.cancelation state.canceler in
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let rec loop state =
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let timeout = compute_timeout state in
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Lwt.choose
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[ (state.events >|= fun _ -> ()) ; timeout ; shutdown ] >>= fun () ->
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if Lwt.state shutdown <> Lwt.Sleep then
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lwt_debug "terminating" >>= fun () ->
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Lwt.return_unit
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else if Lwt.state state.events <> Lwt.Sleep then
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let now = Unix.gettimeofday () in
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state.events >>= fun events ->
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state.events <- Lwt_pipe.pop_all state.queue ;
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Lwt_list.iter_s (process_event state now) events >>= fun () ->
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loop state
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else
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lwt_debug "timeout" >>= fun () ->
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let now = Unix.gettimeofday () in
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let active_peers = Request.active state.param in
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let requests =
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Table.fold
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(fun key { peers ; next_request ; delay } acc ->
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if next_request > now +. 0.2 then
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acc
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else
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let remaining_peers =
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P2p_peer.Set.inter peers active_peers in
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if P2p_peer.Set.is_empty remaining_peers &&
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not (P2p_peer.Set.is_empty peers) then
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( Table.remove state.pending key ; acc )
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let timeout = compute_timeout state in
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Lwt.choose
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[ (state.events >|= fun _ -> ()) ; timeout ; shutdown ] >>= fun () ->
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if Lwt.state shutdown <> Lwt.Sleep then
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lwt_debug "terminating" >>= fun () ->
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Lwt.return_unit
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else if Lwt.state state.events <> Lwt.Sleep then
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let now = Unix.gettimeofday () in
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state.events >>= fun events ->
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state.events <- Lwt_pipe.pop_all state.queue ;
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Lwt_list.iter_s (process_event state now) events >>= fun () ->
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loop state
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else
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lwt_debug "timeout" >>= fun () ->
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let now = Unix.gettimeofday () in
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let active_peers = Request.active state.param in
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let requests =
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Table.fold
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(fun key { peers ; next_request ; delay } acc ->
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if next_request > now +. 0.2 then
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acc
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else
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let requested_peer =
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P2p_peer.Id.Set.random_elt
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(if P2p_peer.Set.is_empty remaining_peers
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then active_peers
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else remaining_peers) in
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let next = { peers = remaining_peers ;
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next_request = now +. delay ;
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delay = delay *. 1.5 } in
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Table.replace state.pending key next ;
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let requests =
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try key :: P2p_peer.Map.find requested_peer acc
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with Not_found -> [key] in
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P2p_peer.Map.add requested_peer requests acc)
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state.pending P2p_peer.Map.empty in
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P2p_peer.Map.iter (Request.send state.param) requests ;
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P2p_peer.Map.fold begin fun peer request acc ->
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acc >>= fun () ->
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Lwt_list.iter_s (fun key ->
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lwt_debug "requested %a from %a"
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Hash.pp key P2p_peer.Id.pp_short peer)
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request
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end requests Lwt.return_unit >>= fun () ->
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loop state
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let remaining_peers =
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P2p_peer.Set.inter peers active_peers in
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if P2p_peer.Set.is_empty remaining_peers &&
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not (P2p_peer.Set.is_empty peers) then
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( Table.remove state.pending key ; acc )
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else
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let requested_peer =
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P2p_peer.Id.Set.random_elt
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(if P2p_peer.Set.is_empty remaining_peers
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then active_peers
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else remaining_peers) in
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let next = { peers = remaining_peers ;
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next_request = now +. delay ;
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delay = delay *. 1.5 } in
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Table.replace state.pending key next ;
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let requests =
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try key :: P2p_peer.Map.find requested_peer acc
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with Not_found -> [key] in
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P2p_peer.Map.add requested_peer requests acc)
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state.pending P2p_peer.Map.empty in
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P2p_peer.Map.iter (Request.send state.param) requests ;
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P2p_peer.Map.fold begin fun peer request acc ->
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acc >>= fun () ->
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Lwt_list.iter_s (fun key ->
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lwt_debug "requested %a from %a"
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Hash.pp key P2p_peer.Id.pp_short peer)
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request
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end requests Lwt.return_unit >>= fun () ->
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loop state
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in
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loop state
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